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Surfacing Artist

Summary of Qualifications

Dedicated 3D technical artist with specialization in character and environment surfacing. Expertise in developing characters from an initial concept to a finished 3D model using a variety of software programs.

EXPERIENCE

Crossing Over

CO - Surfacing Director                                                                            May 2021 - Jul 2022

  • Achieved a painterly style through research and development that was used throughout the film.

  • Oversaw the surfacing team's timeline and avoided development pitfalls while maintaining a high level of quality for the character and prop textures.

LED Volume -  Magical Forest

Surface Lead                                                                                               Jan 2022 - Jun 2022

  • Achieved a realistic style in this XR stage film by creating smart materials forstones, trees, and other foliage.

  • Mentored team in implementing subsurface scattering and emission, toenhance the film's overall style.

SKILLS

  • Surfacing

  • UV Maping

  • UV Editing

  • 3D Rendering

  • 3D Modeling

  • 3D Lighting

  • Photo Editing

  • Video Editing

  • Detail Oriented

  • Self-motivated

  • Smart Material Development

  • Animation & Game Pipeline Knowledge

LED Volume - Gothic Library

Surface Artist                                                                                             Jan 2022 - Jun 2022

  • Increased team efficiency by teaching UVW mapping on hard surfaces andorganic models in Maya and 3D Coat.

  • Taught a team of artists how to transfer maps from substance painter to Maya and Unreal.

Forest Spirit

Look Dev & Surface Artist                                                                                            Jan 2022

  • Created a high-resolution mesh in Mudbox that could be baked onto alow-polygon model to create a gameplay-ready asset.

  • Achieved a thorough understanding of modeling, sculpting, texturing, rigging, and lighting techniques to bring an idea from concept to 3D render.

Happy Holidays

Surface Artist                                                                                                                  Dec 2021

  • Developed assets that fed visual storytelling for a holiday scene in close collaboration with art direction.

  • Responsible for all UV Unwrapping UV Layouts and Texturing work of environment and props in the scene.

Jump!

Technical Artist                                                                                                              Nov 2022

  • Implemented UV Layout and UV unwrapping knowledge to create cloth and hair simulations with Xgen.

  • Researched how to create different fabric material textures while designingclothing and character textures using substance painter.

SOFTWARES

  • Maya

  • Substance Painter

  • Z-brush

  • Unreal

  • Xgen

  • Substance Designer

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe After Effects

  • Adobe Media Encoder

  • Blender

  • Arnold

  • Mudbox

INVOLVEMENT

Latinx in Animation

Member

  • Member of a network that promotes Latinx diversity in animation, VFX, and gaming through community events

Women in Animation

Member

EDUCATION

Savannah College of Art And Design

B.F.A. Animation                                                                                                       Atlanta, GA

  • Focus on technical animation, including surfacing, 3D modeling, lighting, and rendering. Also, gain skills in 2D animation

  • Members of organizations that encourage empowering underrepresented genders in animation, technology, and production in order to create richer, more diverse media.

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