Surfacing Artist
Summary of Qualifications
Dedicated 3D technical artist with specialization in character and environment surfacing. Expertise in developing characters from an initial concept to a finished 3D model using a variety of software programs.
EXPERIENCE
Crossing Over
CO - Surfacing Director May 2021 - Jul 2022
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Achieved a painterly style through research and development that was used throughout the film.
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Oversaw the surfacing team's timeline and avoided development pitfalls while maintaining a high level of quality for the character and prop textures.
LED Volume - Magical Forest
Surface Lead Jan 2022 - Jun 2022
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Achieved a realistic style in this XR stage film by creating smart materials forstones, trees, and other foliage.
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Mentored team in implementing subsurface scattering and emission, toenhance the film's overall style.
SKILLS
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Surfacing
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UV Maping
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UV Editing
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3D Rendering
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3D Modeling
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3D Lighting
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Photo Editing
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Video Editing
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Detail Oriented
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Self-motivated
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Smart Material Development
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Animation & Game Pipeline Knowledge
LED Volume - Gothic Library
Surface Artist Jan 2022 - Jun 2022
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Increased team efficiency by teaching UVW mapping on hard surfaces andorganic models in Maya and 3D Coat.
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Taught a team of artists how to transfer maps from substance painter to Maya and Unreal.
Forest Spirit
Look Dev & Surface Artist Jan 2022
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Created a high-resolution mesh in Mudbox that could be baked onto alow-polygon model to create a gameplay-ready asset.
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Achieved a thorough understanding of modeling, sculpting, texturing, rigging, and lighting techniques to bring an idea from concept to 3D render.
Happy Holidays
Surface Artist Dec 2021
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Developed assets that fed visual storytelling for a holiday scene in close collaboration with art direction.
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Responsible for all UV Unwrapping UV Layouts and Texturing work of environment and props in the scene.
Jump!
Technical Artist Nov 2022
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Implemented UV Layout and UV unwrapping knowledge to create cloth and hair simulations with Xgen.
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Researched how to create different fabric material textures while designingclothing and character textures using substance painter.
SOFTWARES
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Maya
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Substance Painter
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Z-brush
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Unreal
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Xgen
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Substance Designer
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Adobe Photoshop
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Adobe Illustrator
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Adobe After Effects
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Adobe Media Encoder
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Blender
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Arnold
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Mudbox
INVOLVEMENT
Latinx in Animation
Member
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Member of a network that promotes Latinx diversity in animation, VFX, and gaming through community events
Women in Animation
Member
EDUCATION
Savannah College of Art And Design
B.F.A. Animation Atlanta, GA
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Focus on technical animation, including surfacing, 3D modeling, lighting, and rendering. Also, gain skills in 2D animation
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Members of organizations that encourage empowering underrepresented genders in animation, technology, and production in order to create richer, more diverse media.